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Spycraft 2.0 breaks feats into categories, or “trees:” Combat (further broken down into Basic Combat, Melee Combat, Ranged Combat, and Unarmed Combat), Chance, Chase, Covert, Gear, Skill (further broken down into Basic Skill and Advanced Skill), Style, Terrain, and Tradecraft.

In the following sections, all feat tree page references are listed in parentheses.

Basic Combat Feats: These feats focus on combat fundamentals, and are often prerequisites for feats in other categories.

Melee Combat Feats: These feats focus on fighting with knives, axes, and other hand-held weapons.

Ranged Combat Feats: These feats focus on the use of firearms and hurled weapons.

Unarmed Combat Feats: These feats focus on brawling and Hong Kong “wire fu” martial arts.

Chance Feats: These feats focus on extraordinary luck: good (for you) and bad (for others).

Chase Feats: These feats focus on vehicle and chase expertise.

Covert Feats: These feats focus on stealth, evasion, and subterfuge.

Gear Feats: These feats focus on the acquisition and use of equipment.

Basic Skill Feats: These feats focus on small clusters of related skills, granting bonuses with their use and increasing their threat ranges.

Advanced Skill Feats: These feats focus on broad skill applications, granting large bonuses and special abilities with small clusters of skills, or supporting many skills at once.

Style Feats: These feats focus on savoir-faire and social interaction.

Terrain Feats: These feats focus on manipulating and surviving in specific environments.

Tradecraft Feats: These feats focus on many activities common to world of espionage.