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The Game Control’s role is critical in any Spycraft game. He sets the difficulty of tasks not described in the rules (and often modifies the difficulty of existing tasks as well). He sets the basic parameters and play rules of his setting, decides the circumstances of each encounter as it happens, develops and roleplays personalities who cross the characters’ path, and perhaps most importantly, creates the difficulties facing the characters from mission to mission.

This chapter focuses on the basics of running games, then dives into the business of choosing genre and applying campaign qualities to adapt the rules accordingly. After that are sections on mission and NPC design, and helpful material for new and experienced Game Controls looking to refine their talents at the table.