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Ammunition TypeAvailable ForDamageE/TQualitiesWgt*CompCost**SV†
Bow and Crossbow Ammunition (Arrows and Bolts)
Standard (×30) any bow or crossbow 1d6+1 —/— 0.1 lb. 10/+0 1/3 $15
Low-explosive (×4) any bow or crossbow 2d8+1 +2/— 0.1 lb. 25/+1 3/9 R$300

Handgun, Rifle, SMG, and Machine Gun Ammunition (Bullets)
Armor-piercing any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 12/+0 2/6 R$50
Armor-piercing incendiary any rifle or machine gun —/— 0.2 lb. 15/+0 4/12 R$250
Blank Ω any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 12/+0 1/3 $30
Frangible any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 12/+0 2/6 $75
Frangible, hot-loaded ∆ any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 15/+0 3/9 $250
Frangible, subsonic any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 15/+0 3/9 $125
Full metal jacket (FMJ) Ω any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 10/+0 1/3 $20
Full metal jacket, hot-loaded ∆ any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 13/+0 2/6 $150
Full metal jacket, subsonic ∆ any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 13/+0 2/6 $75
Jacketed hollow point (JHP) Ω any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 12/+0 1/3 $50
Jacketed hollow point, hot-loaded ∆ any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 15/+0 2/6 $200
Jacketed hollow point, subsonic ∆ any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 15/+0 2/6 $100
Match grade any pistol, revolver, rifle, or machine gun —/— 0.2 lb. 17/+0 3/9 $150
Non-lethal ∆ Ω any pistol, revolver, rifle, SMG, or machine gun —/— 0.2 lb. 16/+0 1/3 $100
Sabot any rifle or machine gun —/— 0.2 lb. 18/+0 5/15 R$500
Tracer any rifle or machine gun —/— 0.2 lb. 14/+0 2/6 $40

Shotgun Ammunition (Shells)
Blank Ω any shotgun —/— 0.2 lb. 12/+0 1/3 $20
Flechette any shotgun —/— 0.2 lb. 14/+0 3/9 $50
Gas any shotgun —/— 0.2 lb. 14/+0 3/9 R$100
Rock salt Ω any shotgun —/— 0.2 lb. 12/+0 1/3 $10
Sabot any shotgun —/— 0.2 lb. 18/+0 3/9 $25
Shot Ω any shotgun —/— 0.2 lb. 10/+0 1/3 $10
Shot, non-lethal any shotgun —/— 0.2 lb. 14/+0 2/6 $50
Slug Ω any shotgun —/— 0.2 lb. 10/+0 1/3 $10
Slug, non-lethal any shotgun —/— 0.2 lb. 14/+0 2/6 $50

Grenade Launcher Ammunition
30mm high explosive Ω Grenade Launcher Ammunition 4d8 ∆∆ —/20 BLS (10 ft.) 0.4 lb. 25/+1 1/— R$50
30mm HEAT Ω Grenade Launcher Ammunition 2d10 (AP 25) ∆∆ —/19–20 BLS (5 ft.) 0.4 lb. 25/+1 1/— R$50
37mm flash/bang Grenade Launcher Ammunition 4d10 flash & bang —/— BLS (10 ft.) 0.5 lb. 25/+1 2/— $250
37mm high explosive Ω Grenade Launcher Ammunition 6d6 ∆∆ —/20 BLS (10 ft.) 0.5 lb. 25/+1 1/— R$50
37mm HEAT Ω Grenade Launcher Ammunition 3d8 (AP 25) ∆∆ —/19–20 BLS (5 ft.) 0.5 lb. 25/+1 1/— R$50
37mm non-lethal Grenade Launcher Ammunition 5d6 subdual —/20 0.5 lb. 25/+1 2/— R$55
37mm smoke Ω Grenade Launcher Ammunition —/— BLS (10 ft.) 0.5 lb. 25/+1 1/— R$40
37mm tear gas Grenade Launcher Ammunition special ΩΩ —/— BLS (5 ft.) 0.5 lb. 25/+1 2/— R$50
40mm beehive Grenade Launcher Ammunition 5d8 ∆∆ —/— BLS (20 ft.) 0.3 lb. 25/+1 2/— R$200
40mm flash/bang Grenade Launcher Ammunition 4d10 flash & bang —/— BLS (10 ft.) 0.5 lb. 25/+1 2/— $250
40mm high explosive Ω Grenade Launcher Ammunition 4d10 ∆∆ —/20 BLS (10 ft.) 0.5 lb. 25/+1 1/— R$60
40mm HEAT Ω Grenade Launcher Ammunition 3d10 (AP 30) ∆∆ —/19–20 BLS (10 ft.) 0.5 lb. 25/+1 1/— R$60
40mm illumination Ω Grenade Launcher Ammunition 2d6 (special) —/— BLS (400 ft., special) 0.5 lb. 25/+1 1/— R$35
40mm non-lethal Grenade Launcher Ammunition 5d6 subdual —/20 0.5 lb. 25/+1 2/— R$55
40mm smoke Ω Grenade Launcher Ammunition —/— BLS (10 ft.) 0.5 lb. 25/+1 1/— R$40
40mm tear gas Grenade Launcher Ammunition special ΩΩ —/— BLS (5 ft.) 0.5 lb. 25/+1 2/— R$80
40mm white phosphorus Grenade Launcher Ammunition 3d6 fire (AP 20) —/— BLS (10 ft.) 0.5 lb. 25/+1 2/— R$125
66mm high explosive Ω Grenade Launcher Ammunition 6d8 ∆∆ —/20 BLS (10 ft.) 0.5 lb. 25/+1 1/— R$75
66mm HEAT Ω Grenade Launcher Ammunition 4d8 (AP 30) ∆∆ —/19–20 BLS (10 ft.) 0.5 lb. 25/+1 1/— R$75
66mm smoke Ω Grenade Launcher Ammunition —/— BLS (10 ft.) 0.5 lb. 25/+1 1/— R$40
66mm tear gas Grenade Launcher Ammunition special ΩΩ —/— BLS (5 ft.) 0.5 lb. 25/+1 2/— R$80

Mortar Ammunition
60mm high explosive Ω Mortar Ammunition 4d12 ∆∆ —/20 BLS (10 ft.) 3.7 lbs. 25/+1 1/— R$250
60mm illumination Ω Mortar Ammunition 3d6 (special) —/— BLS (550 ft., special) 3.7 lbs. 25/+1 1/— R$120
60mm smoke Ω Mortar Ammunition —/— BLS (15 ft.) 3.7 lbs. 25/+1 1/— R$250
60mm white phosphorus Mortar Ammunition 3d6 fire (AP 20) —/— BLS (10 ft.) 3.7 lbs. 25/+1 2/— R$250
81mm chemical Mortar Ammunition per contagion ◊ —/— BLS (20 ft.) 9.1 lbs. 25/+1 2/— per plot
81mm high explosive Ω Mortar Ammunition 5d10 ∆∆ —/20 BLS (20 ft.) 9.1 lbs. 25/+1 1/— R$500
81mm illumination Ω Mortar Ammunition 5d6 (special) —/— BLS 7550 ft., special) 8.9 lbs. 25/+1 1/— R$250
81mm smoke Ω Mortar Ammunition —/— BLS (20 ft.) 10.3 lbs. 25/+1 1/— R$250
81mm white phosphorus Mortar Ammunition 3d6 fire (AP 20) —/— BLS (20 ft.) 9.1 lbs. 25/+1 2/— R$500

Rocket Launcher Ammunition
Carl Gustav high explosive Ω Rocket Launcher Ammunition 4d10 (AP 20) ∆∆ —/20 BLS (10 ft.) 8.8 lbs. 20/+1 1/— R$120
Carl Gustav HEAT Ω Rocket Launcher Ammunition 2d10 (AP 45) ∆∆ —/19–20 BLS (2.5 ft.) 8.8 lbs. 20/+1 1/— R$150
Carl Gustav illumination Ω Rocket Launcher Ammunition 4d6 (special) —/— BLS (1,000 ft., special) 8.8 lbs. 20/+1 1/— R$60
Carl Gustav smoke Ω Rocket Launcher Ammunition —/— BLS (15 ft.) 8.8 lbs. 20/+1 1/— R$70
RPG-7 high explosive Ω Rocket Launcher Ammunition 4d12 ∆∆ —/20 BLS (5 ft.) 3.7 lbs. 20/+1 1/— R$50
RPG-7 HEAT Rocket Launcher Ammunition 2d8 (AP 40) ∆∆ —/19–20 BLS (2.5 ft.) 4.9 lbs. 20/+1 1/— R$65
* This is the weight of 1 arrow, bullet, shell, grenade, rocket, missile, etc.
** The cost to the left is in weapon upgrades per ammunition stockpile and the cost to the right is in Common Items per ammunition stockpile.
† This is the street value of 1 ammunition stockpile.
†† This is the street value of each shot of the listed ammunition (e.g. 1 bomb, 1 high-explosive rocket, etc.).
∆ This ammunition has already received the hot load or subsonic upgrade. The cost of this upgrade is already factored into the ammunition’s cost.
∆∆ This damage is explosive (see page 336).
Ω This ammunition may be chosen as the first stockpile that comes with the weapon.
ΩΩ This ammunition releases 1 sample of basic blister poison within its blast area or target square, as appropriate.
◊ This ammunition releases 1 sample of any 1 contagion (which must be acquired separately).