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Mechanisms by Caliber PR Cap Rng SZ/Hand Battery Save Weight Comp Year Street Value*
Caliber I
Attack† 1 10 ft./5 ft .∆∆ —/1h 1 use 25/+1
Common Item, miniature ∆/+0
Damage save boost +1 15/+0
Damage resistance 4 20/+1
Disguised gadget 2 25/+1
Durable gadget 2 15/+0
Gear pick, miniature ∆/+0
Ahead of its time 20/+1
Battery life boost ×2 20/+1
Result cap boost +5 20/+1
Upgraded 15/+0
Hidden compartment 15/+0
Proteus modification † ∆/+0
Remote control 4 100 ft. 25/+1
Sensor mask † 4 self ** —/1h 10 min. 25/+1
Silence † 2 —/1h 10 min. 25/+1
Skill boost † 2 +5 —/1h 10 min. 30/+2
Skill check † 1 —/1h 3 uses 30/+2
Turret, hidden † 1 —/1h 17/+0
Vehicle defense system † 3 —/1h 3 uses 25/+1
Voice control 20 ft. ** 25/+1
Caliber II
Attack † 2 15 ft./5 ft. ∆∆ —/1h 1 use 30/+2
Burrow † —/1h 30/+1
Chemical transfer † 1 person —/1h 3 uses 17/+1
Damage save boost +2 15/+0
Damage reduction 2 20/+1
Defense boost † 1 —/1h 1 min. 30/+2
Disguised gadget 4 25/+1
Durable gadget 4 15/+0
EMP † 5 ft. ** —/1h 1 use †† 25/+1
Gear pick, miniature ∆/+0
Ahead of it’s time 25/+1
Battery life boost ×3 22/+1
Power Rating boost +1 30/+2
Result cap boost +10 25/+1
Healing † 1 1 person —/1h 3 uses 40/+3
Incinerator, low-grade † —/1h 3 uses 20/+1
Media-safe (gadget) –10 30/+2
Proteus modification † ∆/+0
Self-destruct, remnants † —/1h 20/+1
Silence † 3 —/1h 10 min. 30/+2
Skill check † 2 —/1h 3 uses 30/+2
Speed boost † 4 —/1h 3 rounds 30/+2
Caliber III
Any 2 Caliber I Mechanisms Ω
Attack † 4 20 ft./10 ft. ∆∆ —/1h 1 use 35/+2
Attribute boost † 4 +10 —/1h 3 uses 40/+3
Gear pick, miniature ∆/+0
Ahead of it’s time 30/+2
Battery life boost ×4 25/+1
Damage resistance 8 25/+1
Damage save boost +4 20/+1
Defense boost † 2 —/1h 1 min. 30/+2
Disguised gadget 6 25/+1
Durable gadget 6 15/+0
EMP † 4d6 blast ** —/1h 1 use †† 30/+2
EMP hardening (device) 35/+2
Healing † 2 1 person —/1h 3 uses 45/+3
Hologram, static † 7 20 ft. —/2h 30 min. 45/+3
Proteus modification † ∆/+0
Remote control (with movement) 4 100 ft. 25/+1
Silence † 4 —/1h 10 min. 35/+2
Skill boost † 4 +10 —/1h 10 min. 35/+2
Skill check † 3 —/1h 3 uses 35/+2
Turret, hidden † 2 —/1h 20/+1
Vehicle defense system † 5 —/1h 3 uses 30/+2
X-ray vision † 2 per vision —/1h 3 min. 35/+2
Caliber IV
Any 3 Caliber I Mechanisms Ω
Any 2 Caliber II Mechanisms Ω
Attack† 6 25 ft./10 ft. ∆∆ —/1h 1 use 40/+3
Damage reduction 4 25/+1
Damage save boost +8 20/+1
Defense boost† 3 —/1h 1 min. 30/+2
Disguised gadget 8 25/+1
Durable gadget 8 15/+0
EMP † 6d6 blast ** —/1h 1 use †† 30/+2
Flight † —/1h 1 hour 35/+2
Gear pick, miniature ∆/+0
Ahead of it’s time 35/+1
Result cap boost +15 30/+2
Healing † 3 1 person —/1h 3 uses 50/+4
Incinerator, high-grade† —/1h 3 uses 30/+2
Invisibility † —/1h 5 min. 30/+2
Media-safe (gadget user) –10 30/+2
Proteus modification † ∆/+0
Self-destruct, traceless † —/1h 40/+3
Sensor mask † 6 self ** —/1h 10 min. 30/+2
Skill check † 4 —/1h 3 uses 35/+2
Speed boost † 2 —/1h 10 min. 30/+2
X-ray vision † 3 per vision —/1h 4 min. 50/+4
Caliber V
Any 2 Caliber III Mechanisms Ω
Attack† 8 25 ft./10 ft. ∆∆ —/1h 1 use 40/+3
Attribute boost † 2 +5 —/1h 10 min. 40/+3
Defense boost† 4 —/1h 1 min. 30/+2
Disguised gadget 10 25/+1
Durable gadget 10 15/+0
EMP † 8d6 blast ** —/1h 1 use †† 35/+2
EMP hardening (vehicle) 35/+2
Gear pick, miniature (options only)
Ahead of it’s time 40/+3
Power Rating boost +2 40/+3
Healing † 4 1 person —/1h 3 uses 60/+5
Hologram, moving † 5 20 ft. —/2h 10 min. 55/+3
Incorporeal † —/1h 5 min. 30/+2
Proteus modification † ∆/+0
Regeneration † 1 person —/1h 2 uses 60/+5
Skill check † 5 —/1h 3 uses 40/+2
Turret, hidden † 3 —/1h 25/+1
X-ray vision † 4 per vision —/1h 5 min. 65/+5
Reputation/Net Worth Only
EMP † 10d6 blast** —/1h 1 use † 40/+3 15/$750,000
Sensor mask † 8 self** —/1h 10 min. 35/+2 12/$600,000
Silence † 7 —/1h 10 min. 40/+3 15/$750,000
Weather control, constrained † 3 25 miles** —/1h 6 hours 75/+6 300/$15,000,000
Weather control, apocalyptic † 4 50 miles** —/1h 12 hours 100/+10 500/$25,000,000
* When this item may only be requested by spending Reputation or Net Worth, this column lists that cost.
** This range is a flat maximum distance, not an increment.
† This gadget Mechanism requires activation. Turning it on or off requires 1 half action.
†† This gadget Mechanism may not be re-used beyond its battery life without a recharge; it may, however, be installed in a gadget multiple times to increase its initial battery life.
∆ Per chosen Common Item or gear pick, adjusted as noted in the Mechanism description.
∆∆ The number to the left of the slash is used for a directed attack’s range increment, while the number to the right of the slash is used for a blast attack’s blast increment.
Ω These picks may not be split again (e.g. a character may not use a Caliber V pick to gain 2 Caliber III picks and then use each of these Caliber III picks to gain 2 Caliber I picks).