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Weapon NameDamageE/TAmmoRecRngSZ/HQualitiesWgtUpgCompYearSV
Caliber I
None
Caliber II
CTS TL-1 37mm 1–2/— 1S8** 40 ft. S/2h INA (–8), SLD (2) 6 lbs. 2 22/+1 2000 R$475
Caliber III
CTS TL-8 37mm 1–2/— 6S8** 40 ft. S/2h CLS, INA (–8), SLD (2) 10.3 lbs. 1 25/+1 2000 R$1,600
Caliber IV
RSA BS-1 † 2d10 (AP 25) ∆ 1–3/19–20 1S5 20 ft. D/2h BLS (5 ft.), INA (–10), INS, SLD (2) 3.3 lbs.∆∆ 1 22/+1 1979 R$400∆∆
RSA GP-25 † 40mm 1–3/— 1S6** 50 ft. D/2h INA (–10), SLD (2) 3.3 lbs. 1 27/+1 1986 R$3,500
Colt M203 † 40mm 1–3/— 1S6** 60 ft. D/2h INA (–10), SLD (2) 3 lbs. 1 22/+1 1968 R$600
Colt M203PI †† 40mm 1–3/— 1S6** 60 ft. D/2h INA (–10), SLD (2) 2.2 lbs. 1 25/+1 1984 R$900
Colt M79 40mm 1–3/— 1S6** 50 ft. S/2h INA (–9), DEP, SLD (2) 6 lbs. 1 22/+1 1961 R$400
H&K AG36 †† 40mm 1–3/— 1S6** 50 ft. S/2h INA (–11), SLD (2) 3.8 lbs. 1 25/+1 1995 R$2,000
Hawk MM-1 40mm 1–4/— 12S12** 50 ft. S/2h INA (–10), SLD (2) 20 lbs. 1 27/+1 1979 R$4,500
Milkor MGL Mk. 1 40mm 1–4/— 6S12** 40 ft. S/2h CLS, INA (–10), SLD (2) 11.7 lbs. 1 27/+1 1983 R$4,000
Caliber V
RSA AGS-17 Ω 30mm 1–4/— 30B2** 275 ft. M/2h INA (–8), NAP (1 optic) 68 lbs. 1 27/+1 1975 R$10,000
Saco Mk. 19 Ω 40mm 1–4/— 50B1** 300 ft. M/2h INA (–8), NAP (1 optic) 78 lbs. 1 27/+1 1983 R$14,000
* A grenade launcher’s damage and threat range are determined by the ammunition used (see Table 4.62: Ammunition, page 274).
** When a character requests a grenade launcher, it automatically comes with the character’s choice of any 1 ammunition type flagged with a “∆” on Table 4.62: Ammunition (see page 274). The character may gain additional ammunition stockpiles by paying the listed upgrade cost for each stockpile desired. Further, a character may convert the ammunition stockpile that comes with the launcher into any other ammunition by paying the desired ammunition type’s upgrade cost minus 1.
† This underbarrel grenade launcher may only be fired when it’s attached to a rifle’s underbarrel upgrade location, as noted in the weapon’s description (see page 314). Further, the Recoil of a rifle with an attached underbarrel grenade launcher decreases by the launcher’s weight in pounds (rounded up).
†† Standalone and underbarrel versions of this weapon are available. The rules listed in the † note apply to the underbarrel version.
∆ This damage is explosive (see page 336).
∆∆ Each additional grenade for this weapon weighs 0.4 lbs. and costs either 1 upgrade or R$80 in street value.
Ω This automatic grenade launcher may only be fired when its integral tripod is used or it’s attached to a vehicle. Further, it fire in Single-Shot, Burst, or Full Auto mode and when a character takes an Autofire or Strafe action with it, each volley is only 1 shot, not 3.