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Picks by Caliber PR Year Reputation/Net Worth Street Value
Caliber I
Bag full of guns
Medical assistance 1 $100
Feat training
Manhunt $400 per day
Skill training 1
Smuggling $1,000
Unmarked weapon (melee, handgun, hurled†) +100% of weapon cost
Work group 2 $1,000
Caliber II
Animal, trained 2 $100
Bag full of guns
Feat training
Guided/indirect strike
Hospitalization, public $400 per day
Manhunt $1,000 per day
Reconnaissance, broad
Skill training 2
Smuggling $2,000
Medical assistance 2 $250
Caliber III
Bag full of guns
Body, corpse
Feat training
Guided/indirect strike
Manhunt $2,500 per day
Medical assistance 3 $500
Phone line trace 1940s
Skill training 4
Smuggling $5,000
Unmarked weapon (rifle, shotgun, SMG) +100% of weapon cost
Work group 4 $5,000
Caliber IV
Animal, trained 4 $1,000
Bag full of guns
Body double
Cell phone dump
Feat training
Guided/indirect strike
Hospitalization, private $2,000 per day
Manhunt $6,000 per day
Medical assistance 4 $1,000
Phone line trace 1940s
Reconnaissance, narrow
Skill training 6
Smuggling $7,500
Caliber V
Bag full of guns
Body, clone
Feat training
Guided/indirect strike
Manhunt $15,000 per day
Medical assistance 5 $5,000
Phone line trace 1940s
Reconnaissance, narrow
Skill training 6
Smuggling $7,500
Work group 6 $20,000
Reputation/Net Worth Only
Animal, trained 8 10/$500,000 $5,000
Civilians, gaggle 20/$1,000,000
Civilians, swarm 40/$2,000,000
Reconnaissance, keyhole 15/$750,000
Smuggling 15/$750,000
Translator 2/$100,000 $250/day
Unmarked weapon (any other) 10/$500,000 +100% of weapon cost
† Except grenades, which may only be unmarked with the Reputation/Net Worth Resource pick.