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Picks by CaliberPRCapRngSZ/HandBatterySaveWeightCompYearSV*
Caliber I
Basic poison, dementia 3 doses 0.1 lbs. 35/+3 $50
Basic poison, fear 3 doses 0.1 lbs. 40/+3 $50
Basic poison, necrotizing 3 doses 0.1 lbs. 45/+3 $50
Basic poison, neurotoxin 3 doses 0.1 lbs. 40/+4 $50
Basic poison, psychotropic 3 doses 0.1 lbs. 45/+3 $50
Basic poison, truth serum 3 doses 0.1 lbs. 45/+3 $50
Basic poison, weakening 3 doses 0.1 lbs. 35/+3 $50
Camera, still (consumer-grade) F/1h 20 uses +1 2 lbs. 17/+0 1960s $75
Camera, video (consumer-grade) F/1h 2 hrs. +4 7 lbs. 20/+1 1980s $75
Code 1 13+(2×TL)/+0
Cover identity 1 $500
Detention 1
Dossier 1 D/1h +1 0.2 lbs. $500
Fiberscope –5 5 ft. S/2h 8 hrs. +4 4 lbs. 25/+1 1980s $150
Field glasses Wis × 100** M/2h +5 40 lbs. 20/+1 1920s $2,000
Legal help, immunity 1–3 1 use
Legal help, pardon 1 1 use
Legal help, warrant 1
Tape recorder (consumer-grade) F/1h 1 hr. +1 0.3 lbs. 18/+0 1970s $40
Caliber II
Basic poison, blister 3 doses 0.1 lbs. 50/+5 $100
Basic poison, hallucinogen 3 doses 0.1 lbs. 50/+6 $100
Basic poison, lethal 3 doses 0.1 lbs. 55/+6 $100
Basic poison, paralytic 3 doses 0.1 lbs. 60/+6 $100
Basic poison, knockout 3 doses 0.1 lbs. 65/+8 $100
Code 2 15+(2×TL)/+0 — ’
Cover identity 2 $1,000
Detention 2
Dossier 2 D/1h +1 0.2 lbs. $1,000
Legal help, immunity 4 1 use
Legal help, pardon 2 1 use
Legal help, warrant 2
Caliber III
Any 2 Caliber I Tradecraft picks †
Camera, still (commercial-grade) +5 F/1h 30 uses +4 3 lbs. 22/+1 1960s $500
Camera, video (commercial-grade) +5 F/1h 3 hrs. +6 8 lbs. 25/+1 1980s $75
Code 4 18+(2×TL)/+0
Cover identity 4 $5,000
Detention 4
Dossier 3 D/1h +1 0.2 lbs. $2,000
Improved poison, dementia 3 doses 0.1 lbs. 55/+5 $500
Improved poison, fear 3 doses 0.1 lbs. 65/+6 $500
Improved poison, necrotizing 3 doses 0.1 lbs. 50/+6 $500)
Improved poison, neurotoxin 3 doses 0.1 lbs. 70/+6 $500
Improved poison, psychotropic 3 doses 0.1 lbs. 50/+6 $500
Improved poison, truth serum 3 doses 0.1 lbs. 50/+6 $500
Improved poison, weakening 3 doses 0.1 lbs. 55/+5 $5000
Legal help, immunity 5 1 use
Legal help, pardon 3 1 use
Legal help, warrant 4
Tape recorder (commercial-grade) +5 F/1h 2 hrs. +4 1 lbs. 23/+1 1970s $250
Caliber IV
Any 2 Caliber II Tradecraft picks †
Code 6 20+(2×TL)/+0
Cover identity 6 $10,000
Detention 6
Dossier 4 D/1h +1 0.2 lbs. $5,000
Improved poison, blister 3 doses 0.1 lbs. 70/+6 $1,000
Improved poison, hallucinogen 3 doses 0.1 lbs. 90/+7 $1,000
Improved poison, lethal 3 doses 0.1 lbs. 65/+8 $1,000
Improved poison, paralytic 3 doses 0.1 lbs. 100/+8 $1,000
Improved poison, knockout 3 doses 0.1 lbs. 105/+6 $1,000
Legal help, immunity 6 1 use
Legal help, pardon 4 1 use
Legal help, warrant 6
Caliber V
Any 2 Caliber III Tradecraft picks †
Camera, still (professional-grade) +10 D/2h 40 uses +6 4 lbs. 27/+1 1970s $500
Camera, video (professional-grade) +10 D/2h 4 hrs. +8 10 lbs. 30/+2 1990s $75
Code 8 23+(2×TL)/+0
Cover identity 8 $25,000
Detention 8
Dossier 5 D/1h +2 0.2 lbs. $10,000
Legal help, immunity 7 1 use
Legal help, pardon 5 1 use
Legal help, warrant 8
Tape recorder (professional-grade) +10 D/2h 3 hrs. +7 4 lbs. 28/+1 1970s $1,000
Reputation/Net Worth Only
Code 9 25+(2×TL)/+0 10/$500,000
Code 10 25+(2×TL)/+1 15/$750,000
Cover identity 9 25/$1,250,000
Cover identity 10 40/$2,000,000
Detention 10 25/$1,250,000
Dossier 6 D/1h +2 0.4 lbs. 15/$750,000
Dossier 7 D/1h +2 0.6 lbs. 25/$1,250,000
Legal help, immunity 8 1 use 15/$750,000
Legal help, immunity 9 1 use 25/$1,250,000
Legal help, immunity 10 1 use 40/$2,000,000
Legal help, pardon 6 1 use 15/$750,000
Legal help, pardon 7 1 use 25/$1,250,000
Legal help, pardon 8 1 use 40/$2,000,000
Legal help, pardon 9 1 use 70/$3,500,000
Legal help, pardon 10 1 use 100/$5,000,000
Legal help, warrant 9 30/$1,500,000
Legal help, warrant 10 50/$2,500,000
* When this item may only be requested by spending Reputation or Net Worth, this column lists that cost.
** This range is a flat maximum distance, not an increment.
† These picks may not be split again (e.g. a character may not use a Caliber V pick to gain 2 Caliber III picks and then use each of these Caliber III picks to gain 2 Caliber I picks).