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Chemical ammo

Weapon NameCost*DmgE/TAmmoRngQualitiesTimeCompYearSV†
Artillery, 105mm 3 1S30* 2,000 ft. IMP, INA (–20), IND, SLD (40) 1 day 20/+1 1920 R$50,000
Beehive ammo +2 7d10** 1–2/— BLS (60 ft.) R$400†
Cluster ammo +2 special 1–2/— BLS (100 ft.) R$1,500†
Chemical ammo +2Ω per contagion 1–2/— BLS (25 ft.) per plot
High explosive ammo* +1 5d8 (AP 25)** 1–2/20 BLS (25 ft.) R$350†
Illumination ammo* +1 4d10 (special) 1–2/— BLS (800 ft., special) R$300†
Smoke ammo* +1 1–2/— BLS (25 ft.) R$300†
Artillery, 120mm 4 1S30* 3,000 ft. IMP, INA (–20), IND, SLD (50) 1 day 20/+1 1920 R$60,000
High explosive ammo* +1 5d10 (AP 25)** 1–2/20 BLS (30 ft.) R$350†
Illumination ammo* +1 5d6 (special) 1–2/— BLS (750 ft., special) R$300†
White phosphorus ammo +2 3d6 fire (AP 20) 1–2/— BLS (30 ft.) R$400†
Artillery, 155mm 5 1S30* 3,500 ft. IMP, INA (–20), IND, SLD (60) 1 day 20/+1 1920 R$70,000
Chemical ammo +2Ω per contagion 1–2/— BLS (40 ft.) per plot
Cluster ammo +2 special 1–2/— BLS (200 ft.) R$1,000†
High explosive ammo* +1 7d8 (AP 25)** 1–2/20 BLS (40 ft.) R$350†
Illumination ammo* +1 4d10 (special) 1–2/— BLS (1,000 ft., special) R$300†
Smoke ammo* +1 1–2/— BLS (40 ft.) R$300†
White phosphorus ammo +2 4d6 fire (AP 20) 1–2/— BLS (40 ft.) R$450†
Artillery, 200mm 6 1S20* 4,000 ft. IMP, INA (–20), IND, SLD (80), TRO 1 day 20/+1 1925 R$125,000
Chemical ammo +2Ω per contagion 1–3/— BLS (60 ft.) per plot
Cluster ammo +2 special 1–3/— BLS (300 ft.) R$5,000†
High explosive ammo* +1 6d12 (AP 25)** 1–3/20 BLS (50 ft.) R$800†
Artillery, 400mm 8 1S10* 6,000 ft. IMP, INA (–20), IND, SLD (100), TRO 1 day 20/+1 1935 R$230,000
Cluster ammo +2 special 1–3/— BLS (500 ft.) R$25,000†
High explosive ammo* +1 8d12 (AP 25)** 1–3/20 BLS (60 ft.) R$10,000†
Bomb, 750-lb. cluster 4 special 1–4/— 1S1 per MPH BLS (40 ft.), HDM, IMP, INA (–30), ONE 1 hr 22/+1 1950 R$1,700†
Bomb, 1,000-lb. cluster 5 special 1–4/— 1S1 per MPH BLS (80 ft.), HDM, IMP, INA (–30), ONE 1 hr 22/+1 1950 R$2,800†
Bomb, 2,000-lb. cluster 6 special 1–4/— 1S1 per MPH BLS (120 ft.), HDM, IMP, INA (–30), ONE 1 hr 22/+1 1950 R$4,000†
Bomb, 250-lb. HE GPS-guided 2 7d8 (AP 25)** 1–2/— 1S1 per MPH BLS (10 ft.), GUI (GPS), HDM, IMP, INA (–10), ONE 1 hr 30/+2 1997 R$60,000†
Bomb, 500-lb. HE GPS-guided 3 8d8 (AP 30)** 1–2/— 1S1 per MPH BLS (20 ft.), GUI (GPS), HDM, IMP, INA (–10), ONE 1 hr 30/+2 1997 R$63,000†
Bomb, 1,000-lb. HE GPS-guided 4 7d10 (AP 35)** 1–2/— 1S1 per MPH BLS (80 ft.), GUI (GPS), HDM, IMP, INA (–10), ONE 1 hr 30/+2 1997 R$65,000†
Bomb, 2,000-lb. HE GPS-guided 5 8d10 (AP 40)** 1–2/— 1S1 per MPH BLS (100 ft.), GUI (GPS), HDM, IMP, INA (–10), ONE 1 hr 30/+2 1997 R$68,000†
Bomb, 250-lb. HE iron 2 7d8 (AP 25)** 1–4/— 1S1 per MPH BLS (10 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1920 R$800†
Bomb, 500-lb. HE iron 3 8d8 (AP 30)** 1–4/— 1S1 per MPH BLS (20 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1930 R$1,200†
Bomb, 1,000-lb. HE iron 4 7d10 (AP 35)** 1–4/— 1S1 per MPH BLS (80 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1940 R$2,000†
Bomb, 2,000-lb. HE iron 5 8d10 (AP 40)** 1–4/— 1S1 per MPH BLS (100 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1950 R$3,000†
Bomb, 500-lb. HE laser-guided 3 8d8 (AP 30)** 1–3/20 1S1 per MPH BLS (20 ft.), GUI (laser), HDM, IMP, INA (–10), ONE 1 hr 27/+1 1980 R$35,000†
Bomb, 1,000-lb. HE laser-guided 4 7d10 (AP 35)** 1–3/20 1S1 per MPH BLS (80 ft.), GUI (laser), HDM, IMP, INA (–10), ONE 1 hr 27/+1 1980 R$50,000†
Bomb, 2,000-lb. HE laser-guided 5 8d10 (AP 40)** 1–3/20 1S1 per MPH BLS (100 ft.), GUI (laser), HDM, IMP, INA (–10), ONE 1 hr 27/+1 1980 R$55,000†
Bomb, 500-lb. napalm 2 3d6 fire (AP 30)** 1–4/— 1S1 per MPH BLS (20 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1940 R$1,000†
Bomb, 750-lb. napalm 3 3d6 fire (AP 30)** 1–4/— 1S1 per MPH BLS (40 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1950 R$1,500†
Bomb, 1,000-lb. napalm 4 3d6 fire (AP 30)** 1–4/— 1S1 per MPH BLS (80 ft.), HDM, IMP, INA (–30), ONE 1 hr 15/+0 1950 R$2,200†
Bomb, 2,000-lb. HE TV-guided 5 8d10 (AP 40)** 1–2/20 1S1 per MPH BLS (100 ft.), GUI (television), HDM, IMP, INA (–10), ONE 1 hr 25/+1 1980 R$280,000†
Cannon, 75mm 3 1S40* 200 ft. IMP 1 day 22/+1 1910 R$40,000
Beehive ammo +2 6d10** 1–2/— BLS (40 ft.) R$450†
High explosive ammo* +1 6d6 (AP 15)** 1–2/20 BLS (15 ft.) R$550†
HEAT ammo* +1 4d6 (AP 40)** 1–2/19–20 BLS (5 ft.) R$650†
Illumination ammo* +1 4d6 (special) 1–2/— BLS (600 ft., special) R$350†
Smoke ammo* +1 1–2/— BLS (15 ft.) R$350†
White phosphorus ammo +2 3d6 fire (AP 20) 1–2/— BLS (10 ft.) R$550†
Cannon, 90mm 4 1S40* 350 ft. IMP, SLD (2) 1 day 22/+1 1935 R$100,000
APDS ammo +2 5d6 (AP 40) 1–2/18–20 R$650†
Beehive ammo +2 6d10** 1–2/— BLS (50 ft.) R$500†
High explosive ammo* +1 7d6 (AP 15)** 1–2/20 BLS (15 ft.) R$600†
HEAT ammo* +1 4d6 (AP 40)** 1–2/19–20 BLS (5 ft.) R$700†
Smoke ammo* +1 1–2/— BLS (20 ft.) R$400†
Cannon, 105mm 5 1S40* 500 ft. IMP, SLD (2) 1 day 22/+1 1950 R$125,000
APDS ammo +2 6d6 (AP 50) 1–2/18–20 R$700†
Beehive ammo +2 7d10** 1–2/— BLS (60 ft.) R$550†
High explosive ammo* +1 5d8 (AP 25)** 1–2/20 BLS (20 ft.) R$650†
HEAT ammo* +1 4d6 (AP 45)** 1–2/19–20 BLS (5 ft.) R$750†
Smoke ammo* +1 1–2/— BLS (25 ft.) R$450†
Cannon, 120mm 6 1S40* 600 ft. IMP, SLD (2) 1 day 22/+1 1970 R$150,000
Beehive ammo +2 7d10** 1–2/— BLS (60 ft.) R$600†
High explosive ammo* +1 5d10 (AP 25)** 1–2/20 BLS (20 ft.) R$700†
HEAT ammo* +1 4d8 (AP 45)** 1–2/19–20 BLS (5 ft.) R$800†
APDS ammo +2 7d6 (AP 60) 1–2/18–20 R$750†
Flamethrower, light 2 4d6 (fire) 1–3/— 45S45 45 ft. IMP, INA (–6), SLD (30), TOW 1 hr 17/+0 1942 R$10,000
Flamethrower, heavy 3 5d6 (fire) 1–3/— 30S430 60 ft. IMP, INA (–8), SLD (30) 1 hr 17/+0 1960 R$15,000
Gatling gun, 20mm 3 600B1* 700 ft. GAT, IMP, INA (–4) 2 hrs 32/+2 1960 R$15,000
APDS ammo +2 6d6 (AP 25) 1–5/18–20 R$15,000
API ammo* +1 6d6 (AP 15) 1–5/19–20 R$5,000
High explosive ammo +2 4d10** 1–5/20 BLS (5 ft.) R$5,000
Gatling gun, 25mm 4 100B3* 500 ft. IMP, INA (–4) 2 hrs 27/+1 1970 R$20,000
APDS ammo +2 4d10 (AP 30) 1–3/18–20 R$15,000
API ammo* +1 4d10 (AP 18) 1–3/19–20 R$5,000
High explosive ammo +2 2d12 (AP 25)** 1–3/20 BLS (2.5 ft.) R$5,000
Gatling gun, 30mm 5 1,000B1* 250 ft. GAT, IMP, INA (–4) 2 hrs 32/+2 1980 R$25,000
APDS ammo +2 4d12 (AP 50) 1–5/18–20 R$25,000
API ammo* +1 4d12 (AP 30) 1–5/19–20 R$7,500
High explosive ammo +2 5d10** 1–5/20 BLS (10 ft.) R$7,500
Grenade launcher, 30mm 2 30B2* 275 ft. IMP, INA (–8) 4 hrs 25/+1 1975 R$10,000
High explosive ammo* +1 4d8** 1–4/20 BLS (10 ft.) R$50†
HEAT ammo* +1 2d10 (AP 25)** 1–4/19–20 BLS (5 ft.) R$80†
Grenade launcher, 40mm 3 50B1* 300 ft. IMP, INA (–8) 4 hrs 25/+1 1983 R$14,000
Beehive ammo +2 5d8** 1–4/— BLS (20 ft.) R$200†
Flash-bang ammo +2 4d10 (flash & bang) 1–4/— BLS (10 ft.) R$250†
High explosive ammo* +1 4d10** 1–4/20 BLS (10 ft.) R$60†
HEAT ammo* +1 4d8 (AP 30)** 1–4/19–20 BLS (10 ft.) R$60†
Illumination ammo* +1 2d6 (special) 1–4/— BLS (400 ft., special) R$35†
Non-lethal ammo +2 5d6 subdual 1–4/20 R$55†
Smoke ammo* +1 1–4/— BLS (10 ft.) R$40†
Tear gas ammo +2 special†† 1–4/— BLS (5 ft.) R$80†
White phosphorus ammo +2 3d6 fire (AP 20) 1–4/— BLS (10 ft.) R$125†
Grenade launcher, 66mm 4 4S4* 100 ft. IMP, INA (–12), SLD (4) 4 hrs 25/+1 1960 R$2,000
High explosive ammo* +1 6d8** 1–4/20 BLS (10 ft.) R$80†
HEAT ammo* +1 4d8 (AP 30)** 1–4/19–20 BLS (5 ft.) R$80†
Smoke ammo* +1 1–2/— BLS (30 ft.) R$80†
Tear gas ammo +2 special†† 1–2/— BLS (20 ft.) R$150†
Machine gun, general purpose 2 4d4+2 1–3/19–20 100B1 225 ft. IMP 1 hr 22/+1 1920 R$3,000
Armor-piercing +2 AP (3) or AP (+2) R$250
Armor-piercing incendiary +4 R$1,250
Blank* +1 R$150
Frangible +2 R$375
Frangible, hot-loaded +3 R$1,250
Full metal jacket (FMJ)* +1 R$100
FMJ, hot-loaded +2 R$750
Jacketed hollow point (JHP) +2 R$250
JHP, hot-loaded +3 R$1,200
Sabot +5 R$2,500
Tracer +2 R$200
Machine gun, heavy 3 3d8+1 1–3/18–20 100B1 300 ft. IMP 1 hr 22/+1 1910 R$15,000
Armor-piercing +2 AP (3) or AP (+2) R$250
Armor-piercing incendiary +4 R$1,250
Blank* +1 R$150
Frangible +2 R$375
Frangible, hot-loaded +3 R$1,250
Full metal jacket (FMJ)* +1 R$100
FMJ, hot-loaded +2 R$750
Jacketed hollow point (JHP) +2 R$250
JHP, hot-loaded +3 R$1,200
Sabot +5 R$2,500
Tracer +2 R$200
Missile launcher, light IR-guided anti-air 3 5d10** 1–3/20 4S4 1,000 ft. AIR, BLS (20 ft.), GUI (IR), HDM, IMP, INA (–12), SLD (20) 12 hrs 25/+1 1975 R$30,000
Missile launcher, medium IR-guided anti-air 4 7d8** 1–3/20 2S2 3,500 ft. AIR, BLS (30 ft.), GUI (IR), HDM, IMP, INA (–15), SLD (30) 12 hrs 25/+1 1955 R$85,000
Missile launcher, medium radar-guided anti-air 5 6d10** 1–3/20 1S1 1 mile AIR, BLS (30 ft.), GUI (radar), HDM, IMP, INA (–15), SLD (40) 12 hrs 25/+1 1955 R$375,000
Missile launcher, heavy radar-guided anti-air 6 6d10 (AP 25)** 1–4/20 1S1 6 miles AIR, BLS (40 ft.) GUI (radar), HDM, IMP, INA(–15), SLD (60) 12 hrs 25/+1 1970 R$450,000
Missile launcher, heavy GPS-guided anti-surface 5 5d10 (AP 50)** 1–2/20 1S1 7.5 miles BLS (15 ft.), GUI (GPS), IMP, INA (–10), SLD (50) 12 hrs 30/+2 1990 R$525,000
Missile launcher, medium IR-guided anti-surface 3 3d8 (AP 55)** 1–3/19–20 1S1 4,000 ft. BLS (5 ft.), GUI (IR), IMP, INA (–12), SLD (40) 12 hrs 25/+1 1970 R$130,000
Missile launcher, light laser-guided anti-surface 3 3d8 (AP 55)** 1–2/19–20 2S2 1,500 ft. BLS (5 ft.), GUI (laser), IMP, INA (–12), SLD (30) 12 hrs 27/+1 1975 R$65,000
Missile launcher, medium laser-guided anti-surface 4 5d10 (AP 50)** 1–2/19–20 1S1 4,000 ft. BLS (10 ft.), GUI (laser), IMP, INA (–12), SLD (40) 12 hrs 27/+1 1985 R$150,000
Missile launcher, light radar-guided anti-surface 3 6d6 (AP 35)** 1–3/20 1S1 4,000 ft. BLS (10 ft.), GUI (radar), IMP, INA (–15), SLD (30) 12 hrs 27/+1 1980 R$800,000
Missile launcher, medium radar-guided anti-surface 4 5d10 (AP 50)** 1–3/20 1S1 2 miles BLS (15 ft.), GUI (radar), IMP, INA (–18), SLD (40) 12 hrs 25/+1 1975 R$1,500,000
Missile launcher, heavy radar-guided anti-surface 5 9d6 (AP 55)** 1–4/20 1S2 3 miles BLS (20 ft.), GUI (radar), IMP, INA (–20), SLD (50) 12 hrs 25/+1 1975 R$1,800,000
Missile launcher, super-heavy radar-guided anti-surface 6 6d10 AP (60)** 1–4/20 1S1 9 miles BLS (25 ft.), GUI (radar), IMP, INA (–25), SLD (60) 12 hrs 25/+1 1980 R$2,000,000
Missile launcher, medium television-guided anti-surface 4 5d10 (AP 50)** 1–3/20 1S1 4,000 ft. BLS (10 ft.), GUI (television), IMP, INA (–15), SLD (40) 12 hrs 25/+1 1970 R$65,000
Missile launcher, heavy television-guided anti-surface 5 8d8 (AP 50)** 1–3/20 1S1 1 mile BLS (25 ft.), GUI (television), IMP, INA (–15), SLD (60) 12 hrs 25/+1 1970 R$140,000
Missile launcher, light wire-guided anti-surface 3 3d10 (AP 50)** 1–3/19–20 2S2 600 ft. BLS (5 ft.), GUI (wire), HDP, IMP, INA (–15), SLD (10) 12 hrs 22/+1 1950 R$180,000
Missile launcher, high explosive cruise missile 10 8d10 (AP 40)** 1–2/20 1S1 150 miles BLS (50 ft.), GUI (GPS), HDP, IMP, INA (–10), SLD (60), TRO 12 hrs 40/+3 1960 R$1,000,000
Missile launcher, cluster cruise missile 10 special 1–2/— 1S1 150 miles BLS (125 ft.), GUI (GPS), HDP, IMP, INA (–10), SLD (60), TRO 12 hrs 40/+3 1980 R$1,000,000
Missile launcher, chemical cruise missile 10 per contagionΩ 1–2/— 1S1 150 miles BLS (100 ft.), GUI (GPS), HDP, IMP, INA (–10), SLD (60), TRO 12 hrs 40/+3 1960 R$1,000,000
Rocket launcher, 70mm 3 19S19* 500 ft. HDM, IMP, INA (–18) 12 hrs 20/+1 1940 R$85,000
Beehive ammo +2 4d10 (AP 5)** 1–3/— BLS (50 ft.) R$500†
High explosive ammo* +1 4d10** 1–3/20 BLS (15 ft.) R$500†
Illumination ammo* +1 4d6 (special) 1–3/— BLS (1,500 ft., special) R$300†
Smoke ammo* +1 1–3/— BLS (15 ft.) R$300†
White phosphorus ammo +2 3d6 fire (AP 20) 1–3/— BLS (15 ft.) R$750†
Rocket launcher, 122mm 4 20S20* 1,200 ft. IMP, IND, INA (–20) 12 hrs 20/+1 1940 R$100,000
Chemical ammo +2Ω per contagion 1–3/— BLS (25 ft.) per plot
High explosive ammo* +1 5d10 (AP 35)** 1–3/20 BLS (15 ft.) R$600†
Illumination ammo* +1 4d6 (special) 1–3/— BLS (2,000 ft., special) R$400†
Smoke ammo* +1 1–3/— BLS (25 ft.) R$400†
White phosphorus +2 4d8 (AP 20) 1–3/— BLS (15 ft.) R$850†
Rocket launcher, 220mm 5 8S8* 2,500 ft. IMP, IND, INA (–25) 12 hrs 22/+1 1970 R$150,000
Chemical ammo +2Ω per contagion 1–3/— BLS (40 ft.) plot only
Cluster ammo +2 special 1–3/— BLS (600 ft.) R$2,000†
High explosive ammo* +1 6d10 (AP 30)** 1–3/20 BLS (25 ft.) R$850†
Smoke ammo* +1 1–3/— BLS (40 ft.) R$700†
White phosphorus +2 5d8 (AP 20) 1–3/— BLS (25 ft.) R$1,400†
Rocket launcher, 300mm 6 4S4* 1 mile IMP, IND, INA (–30), TRO 12 hrs 25/+1 1980 R$200,000
+2Ω per contagion 1–3/— BLS (60 ft.) per plot
Cluster ammo +2 special 1–3/— BLS (800 ft.) R$4,000†
High explosive ammo* +1 8d10 (AP 30)** 1–3/20 BLS (30 ft.) R$1,200†
Smoke ammo* +1 1–3/— BLS (60 ft.) R$950†
White phosphorus +2 6d8 (AP 20) 1–3/— BLS (30 ft.) R$1,800†
Torpedo, light 2 4d10 (AP 20)** 1–3/20 2S2 500 ft. BLS (10 ft.), GUI (sonar), HDM, SLD (20) 12 hrs 27/+1 1960 R$900,000
Torpedo, medium 3 5d10 (AP 30)** 1–3/20 2S2 1,800 ft. BLS (20 ft.), GUI (sonar), HDM, SLD (20) 12 hrs 27/+1 1930 R$1,700,000
Torpedo, heavy 4 9d8 (AP 30)** 1–3/20 1S1 3,000 ft. BLS (30 ft.), GUI (sonar), SLD (20) 12 hrs 27/+1 1970 R$2,500,000
Special Note: Vehicle weapons may only be chosen at certain minimum Calibers and may only be installed into vehicles of certain types and Sizes. For more information, see Vehicle Weapons, page 297.
* When a character requests a vehicle weapon, it automatically comes with any 1 ammunition type bearing this symbol (of the character’s choice). The character may gain additional ammunition stockpiles by paying the listed upgrade cost for each stockpile desired. Further, a character may convert the ammunition stockpile that comes with a weapon into any other ammunition by paying the desired ammunition type’s upgrade cost minus 1. Finally, unless otherwise specified, when no ammunition types are listed for a weapon — as is the case with missile launchers and torpedos — the upgrade and street value costs of each additional ammunition stockpile are 1 and 10% of the weapon’s street value (rounded up), respectively.
** This damage is explosive (see page 336).
† This is the street value of each shot of the listed ammunition (e.g. 1 bomb, 1 high-explosive rocket, etc.).
†† This ammunition releases 1 sample of basic blister poison within its blast area or target square, as appropriate.
Ω This ammunition releases 1 sample of any 1 contagion (which must be acquired separately).