menu
Weapon NameCostDmgE/TSZ/HQualitiesWgtCompYearSV
Det cord, 1 ft. (×3) 3d4* 1–3/— N/— BLS (1 ft.) 10 lbs./spool** 17/+0 1960 $125/spool**
Detonator, blasting cap (electric)(×3) 1 1d6† 1–3/— F/— 0.1 lbs./6 caps 15/+0 1880 R$150/6 caps
Detonator, blasting cap, non-electric (×3) 1 1d8† 1–2/— F/— 0.1 lbs./6 caps 12/+0 1865 R$100/6 caps
Detonator, dual-mode (×3) 1 1–3/— F/— 0.1 lbs. 12/+0 1940 R$75
Deonator, fuse (×3) 1 1/— F/— 1 lbs./50 ft. 5/+0 1400 R$100/50 ft.
Detonator, underwater fuse (×3) 1 1/— D/— 1 lbs./50 ft. 10/+0 1940 R$250/50 ft.
Detonator, pressure (×3) 1 1–3/— D/— 0.1 lbs. 10/+0 1930 R$50
Detonator, pressure (booby trap) (×3) 1 1–4/— D/— 0.1 lbs. 15/+0 1940 R$75
Detonator, radio (×3) 1 1–4/— N/— 0.1 lbs. 22/+1 1975 R$250
Detonator, timer (×3) 1 1–3/— F/— 0.1 lbs. 20/+1 1970 R$25
Detonator, tripwire (×3) 1 1–2/— D/— 0.1 lbs. 10/+0 1930 R$25
Detonator, tripwire (booby trap) (×3) 1 1–3/— D/— 0.1 lbs. 15/+0 1940 R$40
* This damage is explosive (see page 336).
** Each spool can hold up to 500 ft. of det cord.
† Blasting caps inflict damage within 1 ft. only. Further, a blasting cap’s damage is never added to the damage of a bomb or explosive for which it’s used.