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Notice represents a character’s situational awareness — a consistent sensitivity to sudden or subtle changes in his environment. Unlike Search, which demands deliberate attention to detail, the Notice skill is used to effortlessly to detect things. Notice is passive and therefore “on” all the time, making this the skill for those who want to be generally aware. This skill is common to spies, who often spend long periods quietly collecting information in a region before their latest mission launches. It’s also common to highly perceptive individuals like hunters or animals, trained observers such as surveillance specialists, and professional researchers such as photographers and journalists.
Special Note: Unless you spend 1 full action actively observing with the Search/Perception skill, you must use this skill when determining whether you detect someone or something.
Combat Actions: None.
Dramatic Conflict: None.
Sample Knowledge: None (all synergy bonuses to Knowledge concerning detection techniques are derived from the Search skill alone).

Awareness check

(Wis; Passive; Hearing, Vision)
1 Free Action • Base Error Range 1

When someone actively tries to escape your detection, your Awareness result opposes his Sneak/Hide result; otherwise, your Awareness result opposes his Blend/Stealth result.
When an item is hidden in the scenery within your line of sight, your Awareness result opposes the Sneak/Stash Item result generated when the item was concealed, as appropriate to the surrounding terrain.
When an item is hidden on the person of an adjacent character within your line of sight, your Awareness result opposes the Sleight of Hand/Stash Item result generated when the item was concealed. When you encounter a disguised person or forged item (and pay at least marginal attention to it), your Awareness result opposes the Falsify/Disguise or Falsify/Forgery result generated when the disguise or forgery was created.
Refer to the skill description for the relevant opposing check to determine your Awareness check modifiers, error range, and the effects of standard success or failure. The results of a threat, critical success, error, or critical failure follow
Cooperative: No.
Synergy Skills: None.
Retry: No.
Threat: You gain a keen sense of your surroundings. When making an Awareness or Perception check, your result cap increases by 5 and your error range decreases by 1 (minimum 1). This effect lasts until the end of the current scene, or until you fail an Awareness or Perception check (whichever comes first).
Critical Success: : You’re a hawk, aware of everything around you. You keep your current Awareness result for the next minute (without rolling).
Error: You’re distracted. Your Awareness and Perception result caps are decreased by 5 and your Awareness and Perception error ranges are increased by 1 until the end of the current scene, or until you succeed with an Awareness and Perception check (whichever comes first).
Critical Failure: You’ve oblivious. You may not attempt another Awareness or Perception check until the end of the current scene.