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The Profession skill measures your competence in a career. Nearly everyone has this skill.
Focus Options: Unlike other focus skills, Profession doesn’t have a dedicated list of options. Instead, you may define each of your focuses as any job or career you like (per the GC’s discretion). Sample professions include computer technician, diplomat, hunter, mechanic, military officer, spy, teacher, terrorist, or web programmer.
Disguises and Cover Identities: When you assume a disguise or cover identity as a member of a Profession in which you possess 1 or more ranks, you may use your Profession skill bonus in place of your Bluff/Deception or Falsify/Disguise bonus. Likewise, when attempting to detect someone using a disguise or cover identity as a member of a Profession in which you possess 1 or more ranks, you may use your Profession skill bonus in place of your Notice/Awareness, Search/Perception, or Sense Motive/Detect Lie bonus.
Combat Actions: None.
Dramatic Conflict: None.
Sample Knowledge: Positions within each profession; tools and tasks common to each profession; professional etiquette; navigating work environments.

Accomplishment check

(Cha; Active)
1 Free Action • Base Error Range 1–2

At the beginning of each mission, a Freelance character may make an Accomplishment check to negotiate his mission contract. Likewise, at the end of each mission, a Faction character may make an Accomplishment check to make the most of his mission reputation.
In both cases, the DC is equal to 15 + (2 × the mission’s Threat Level).
With success, the character’s Net Worth reward increases by $50,000 (if Freelance), or his Reputation reward increases by 1 (if Faction).
A character may voluntarily refuse to make this check. Pushing Your Luck: Before making this check, a character may voluntarily increase his threat range by up to his Charisma bonus (minimum 1), but his error range increases by the same number.
Cooperative: No.
Synergy Skills: Bureaucracy (for a Faction character), Streetwise (for a Freelance character).
Retry: No.
Threat: The character’s Net Worth reward increases by $100,000 (if Freelance), or his Reputation reward increases by 2 (if Faction).
Critical Success: At a cost of 2 Action Dice, the character’s Net Worth reward increases by $200,000 (if Freelance), or his Reputation reward increases by 4 (if Faction). This critical success may not be activated with 1 action die.
Error: The character’s Net Worth reward decreases by $100,000 (if Freelance), or his Reputation decreases by 2 (if Faction).
Critical Failure: None.