You are particularly well known. Benefit: Your reputation bonus increases by +3
Special: You can’t selecyt both the Fame and the Infamy feat. You’re either famous or infamous, not both.
Your mere presence can terrify those around you.
Prerequisite: Charisma 15, Intimidate 9 ranks.
Benefit: Once per round you can, as a free action, use your Frightful Presence. All opponents within 10 meters who have fewer levels than you must make a Will saving throw (DC 10 + ½ your level + CHA). An opponent who fails his save is shaken, taken a -2 penalty on attack rolls, saves, and skill checks for a number of rounds equal to 1d6 + your Charisma modifier.
A successful save indicates that the opponent is immune to your Frightful Presence for one day. This ability can’t affect creatures with an Intelligence of 3 or lower.
If you`have the Infamy feat, the Will saving throw’s DC increases by 5.
Normal: A character without this feat can use the Intimidate skill (or a Charisma check if untrained) to threaten someone (see Skills)
You are known for crimes or evil deeds (whether you actually committed these crimes and evil deeds or not).
Benfit: Your Reputation bonus increases by +1
Special: You can’t delect both the Fame and Infamy feat. You’re either famous or infamous, not both.